A FEATURE-RICH TOOLSET

Use Cases

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Simulation

Rapidly build and iterate on synthetic environments in Unreal.

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Games & Cinematics

AAA worlds on an indie budget.

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Visualization

Import real-world data to drive the creation of photoreal context models.

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Credit: Jhosep Chevarria

CityBLD For Games

CityBLD is loved by game studios ranging from solo devs to massive enterprises, thanks to some of these features for rapid world construction and optimization.

  • Generate city blocks with a single click
  • Advanced road editor - draw highly detailed, performant road geometry
  • Massive library of optimized, AAA quality content included - see Kits page
  • Convert sections of a city to instanced meshes
  • Spawn details at runtime for zero memory overhead
  • Switch from blockout to final quality with a few clicks
  • Destructible road props supported out-of-the-box
  • Dedicated tools for using Chaos Destruction with CityBLD buildings
  • Set up Mass AI traffic paths in just a few clicks
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Credit: Jason Pethtel

CityBLD For Cinematics

CityBLD empowers filmmakers to create much larger, more detailed worlds at a much quicker pace than previously possible.

  • Easily switch back and forth between final quality renders and performant preview buildings
  • Generate cities populated with Mass AI crowds, adding liveliness to scenes set in urban areas
  • Easily switch between day/night lighting schemes
  • Complete control over architecture style to generate cityscapes that reflect specific historical periods
  • Quickly generate and modify city environments during the previsualization phase
  • Create destructible environments where parts of the city can be realistically damaged
  • CityBLD can work on very large scales, allowing you to extend physical sets into vast digital cities
  • Save time by importing real-world city layouts to drive generation
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Credit: Jhosep Chevarria

CityBLD For Visualization

Real world data import and large scale city generation make CityBLD a powerful tool for visualization in Unreal.

  • Generate context models directly from OpenStreetMap data
  • Take advantage of advanced rulesets for generating buildings from imported data
  • See accurate measurements when drawing city layouts
  • Versatile building modelling tools
  • Make changes to city layouts and see immediate results, facilitating iterative design
  • Optimize large-scale cities without compromising on detail for interactive applications.

Other Features

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Roads

  • Complete road editor - quickly draw highly customizable streets and highways
  • Draw roads from fully procedural geometry, or spline meshes
  • Convert roads to Static Meshes for export
  • Draw custom road markings with dedicated tool
  • Add either material-based or mesh-based procedural road markings
  • Control elevation while drawing
  • When elevation is changed, roads automatically become bridges or tunnels
  • One-click landscape alignment to roads
  • Use complex premade interchanges with the Road Prefabs tool
  • Custom road tools can be used to draw anything from railways to castle walls

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Buildings

  • CityBLD includes an advanced building generator
  • Building generator supports any 2D shape
  • Generate procedural or static interiors
  • Building Draw tool - draw out complex building shapes in a few clicks
  • Buildings support insets and complex layering
  • Convert buildings to Static Meshes for export
  • Easily create custom architecture with a simple Building Style asset
  • Precise control over where modular meshes are spawned
  • Spawn static, fully premade buildings, from sets like Kitbash3D
  • Generate interactive doors
  • Building generator supports flat, hipped, gabled, and gambrel roofs

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Various

  • Massive library of AAA content included for free - see Kits page
  • Import real-world data to drive city generation
  • Suite of optimization tools
  • Tools for use with Chaos Destruction
  • Convert CityBLD actors to FBX for export
  • Automated installation and 1 click updates
  • Launcher app to keep all tools and City Kits updated
  • No third party plugins required
  • Source code available for companies upon request (Studio and Enterprise plans)
  • PCG Framework integration
  • Use any custom meshes

DIDN’T SEE A NEEDED FEATURE?

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